A downloadable game for Windows and Linux

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Quick Note: Change logs are down in the comment section.

Quick Note 2: If you can at least check out my renewed patreon.com site! I need all the support possible ;)

About Rogue Empire: The Prelude

Rogue Empire, The Prelude is the prequel to Rogue Empire, an upcoming Roguelike game with a rich epic story with many twists!

Some of the distinct features you can expect in Rogue Empire, The Prelude:

  • A beautifully illustrated story.
  • An innovative talent system that borrows concepts of TCG's (Trading Card Games)!
  • A taste of the Warrior class and Human Race.
  • Exciting boss fights with fun and cool mechanics!

The prelude is a short version of the game telling the story of a warrior named Eghoss in search of a mythical artifact.

This seemingly simple adventure will let any one dive into the world of Ethistos and preface the grand adventure to come. Some answers about the arrival of a mysterious Rogue Empire will be answered but much more questions will appear along Eghoss adventure.

It is/will be also worth noticing the prelude is a complete game by it self only not so big in length and with a fixed character.

Rogue Empire got greenlit! So thanks a lot for the support!


If Rogue Empire is something you might be interested please visit the official site www.roguempire.com and follow us at Twitter and Facebook!!!

Also, if you feel really passionate about Rogue Empire support us at patreon.com!

Game instructions

You have an in game tutorial system to help you along and a manual (esc -> manual), but I will give you some pointers here for successful adventure:

  • The game is turn based, so think carefully before acting. Sometimes it is better to wait for the enemy to come close or even run than go in Leeroy style!
  • The character is a warrior and can feel fairly tanky later in the game. This can let to overconfidence. Try to have always 50% + hp.
  • 'R'resting is your friend. Try to do it in small rooms and close the door.
  • Don't underestimate the power of wands to get out of some sticky situations.
  • For the moment when going to another level monsters won't follow. This might change in the future... or not ;)
  • You might notice small blue souls flying around the level, they hit you at where the next level is.


Download NowName your own price

Click download now to get access to the following files:

Rogue Empire Setup v0.7.3.exe 177 MB
REP v0.7.3.rar 188 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Hall of fame and in game credits

Basically you will have my gratitude immortalized in the game credits!

Cool HD Rogue Empire Illustration

Top notch digital illustration like the cover of the game or back of the itch.io Rogue Empire page!

If you really like the art and can collaborate a little more you might want to consider a Rogue Master tier subscription at my Patreon site!

Full game when released and early access to main campaign

You will basically pre-order the full game and at the same time have access to the early releases as I work on them (The first alpha version of the main campaign should be in first days of March).


Log in with your itch.io account to leave a comment.

(Edited 1 time)

Change log for release Alpha v0.7.3:

Important: Old save games from previews versions are not supported and will be removed!

New features:

  • Added an exciting second prelude boss.
  • Added 3 more (prelude) late game enemies.
  • Added difficulty settings at game start.
  • Added location log at the top right of the game screen.


  • Improved scroll wheel movements on inventory.
  • Improved speed of story text.
  • Added exhausted effect icon.

Balance adjustments:

  • Reduced dungeon initial item amount by 60%
  • Reduced enemy drops by 30%
  • Reduced enemy spawn rate by 70%
  • Added magic users cast cooldowns.

Bug Fixes:

  • Fixed hit sound volume levels.
  • Fixed bug where wielding a 2-handed weapon would double its weight.
  • Fixed bug where melee modifiers where applied range weapons.

Important: Apparently the latest windows file got corrupted during upload so the installer would not work. This is now fixed.

My sincere apology for not having found this out sooner.

Corresponds to release Alpha v0.7.0!

Change log:

Important: Old save games from previews versions are not supported and will be removed!

New features:

  • Added contemplation level up mechanics.
  • Added featured/special rooms.
  • Added new warrior ability.
  • Added chance to find items when digging.
  • Added somewhat rotted food step. Might make you throw up L.


  • Added auto use with keyboards for 1 radius actions.
  • Improved level up UI.
  • Improved and added new tooltips to stats in character screen.
  • Added tutorial window for contemplation mechanics.
  • Made mana visible to the warrior in character screen.

Balance adjustments:

  • Digging now has a chance to break your pickaxe.
  • Reduced the energy cost of swapping weapons by 75 percent.
  • Buffed up shield block chance, armor coverage and mitigation.

Bug Fixes:

  • Fixed bug where selling a 0 mana wand would give -inf money.
  • Fixed bug where normal mouse clicks would count as double clicks sometime.
  • Fixed bug where auto-explore would stop working for no apparent reason.
  • Fixed bug where items would appear under obstacles (trees, etc..
  • Fixed bug where merchant would wander off and inconveniently block a passage.
  • Fixed bug where locked door tutorial window would appear when engaging with any door (locked or not).

Latest change log, Corresponds to release Alpha v0.6.8

Important: Old save games from previews versions are not supported and will be removed!

New features:

  • Added weapon speed as a new base attribute of all weapons, e.g. using a dagger lets you hit more times than using a 2-handed broadsword.
  • Added 3 new item modifiers.
  • Added 3 new random special events with rewards.
  • Added 2 new enemies with its unique abilities.
  • Added 19 new armor pieces.
  • Added scrolls: 21 so far.
  • Added 4 new wands.
  • Added smooth camera follow.


  • Added contextual outlines to items and monsters to help identifying them.
  • Added hover effects to most buttons and interactive UI across the game.
  • Improved level up UI.

Balance adjustments:

  • Increased weapon damage across the board making more differentiation between them. This took also into consideration the new speed feature on weapons.
  • Buffed up shield block chance, armor coverage and mitigation.

Bug Fixes:

  • Fixed animation column in cavernous dungeons not displaying.

New development Diary for 01-20-2017 published!

Checkout the latest Development Diary. Find out more about the future playable races!
Blog Link

Latest change log, Corresponds to release Alpha v0.6.5

Important: Old save games from previews versions are not supported and will be removed!

New features:

  • Added look action: Describes what you see in a specific location. Very useful on first time encounters with new enemies. Used by hitting the 'x' key.
  • Added new mods for weapons and armor.
  • Added levels 11 to 19 of the prelude.
  • Added 5 more enemy types.
  • Added slingshot type weapons and ammos.
  • Added 2 more spells and wands.


  • Added in game log (to show hit the small icon in the top right.
  • If no category is selected in the inventory all the items are shown.
  • Improved in game and story texts to make them much sharper.
  • Added targeting keyboard support.
  • Added item counter to action bar: now you know how much potions you have for example.
  • Added <Return> hot key to hasten level up process.
  • Added improved looks of columns in cavernous dungeons.

Balance adjustments:

  • Difficulty scaled down across the board. Mainly enemy hp.
  • Items dropped are balanced to be much more interesting.
  • Slowed foot rooting speed across the board.
  • Improved shield and armor effects.
  • Reduced poison time to live of scorpion and spider enemies.
  • Improved eventful dungeon chance by 60%.
  • Increase healing potion effects.
  • Reduce first boss melee damage.

Bug Fixes:

  • Double energy cost of several warriors abilities.
  • Fixed a huge CPU drain caused by a Unity Bug.
  • Resolved bog where you could kick and open doors from far away.

I wanted to announce that Rogue Empire got greenlit and at the same time thanks you for the support in this area! It would not have been possible without the support of all!


Latest change log, Corresponds to release Alpha v0.6.0

Important: Old save games from previews versions are not supported and will be removed!

New features:

  • Character has Christmas hat for this release only!
  • +8 Shoulder armor items added to the game!
  • +8 Leg armor pieces added to the game!
  • +6 Hand armor items added to the game!
  • +2 Feet armor Items added to the game!
  • +2 Head armor Items added to the game!
  • +3 Body armor Items added to the game!
  • +8 spells and wands added to the game!
  • Added hit animations +4 for one handed weapons and +2 for 2 handed weapons
  • Added auto-explore feature: Used by hitting the 'x' key.
  • Added door locks and keys. This includes 3 types of keys.
  • Added kick mechanics! You can kick a lot of stuff, try it out! Use the 'k' key.
  • Improved story telling.
  • Added collapsing dungeon event & rewards!
  • Added high spawning dungeon event & rewards!
  • Exposed the until now hidden fate stat.
  • Added a few more unique monsters.
  • Improved several effects of outdated abilities and spells
  • Added beautiful skyboxes for the visualization of space outside the current level.


  • Added resting icon.
  • Improved tooltip scaling.
  • Added tooltips to action bar
  • Improved status effect UI

Balance adjustments:

  • Leap Attack ability now jumps 1 more tile across all levels.
  • Whirlwind attack now also attacks monsters around the first tile the attack launches from.
  • Reduced food nutrition by 40%
  • Increased food chances to be dropped or generated on level creation.
  • Reduced chance of jump spider poison effect by 15%

Bug Fixes:

  • Removed bug where souls did not appear or didn't move.
  • Removed a small error with the messaging system